Courses @ Arizona State University
Students explore the artistic potential of circuit bending and hardware hacking. An initial series of electronic audio projects using CMOS circuits provides the technical competencies to dismantle and rewire found hardware. Students explore clocking circuits and feedback; design custom enclosures using laser-cutting or 3D printing; and learn about ways of generating analog audio effects, such as tremolo panning, multichannel diffusion, distortion, as well as crude analog-to-digital conversion circuits.
In this course students learn advanced synthesis techniques and how to program them in Max MSP. The classes proceeds from the philosophy that learning sound synthesis techniques while concurrently engaging the question of how to map to and perform with them leads to much deeper engagement with synthesis than simply studying it as a technical, rather than an expressive, problem. While this is not a “DSP” course, we will cover advanced material, including pulsar, concatenative, and particle synthesis.
Hyperinstruments are expanded musical instruments that give additional expressive and performative power to their players. Students gain competency in all facets of hyperinstrument design and production, including microcontroller programming, 3D printing, laser-cutting, sensors, circuit design, soldering, control mapping, feedback paradigms, feature extraction, and sound design. Students may bring instruments they wish to augment to this course, or may participate with the intention of designing and building something completely new.
Students in this course create and perform music using a variety of acoustic, electronic, digital, and/or hybrid instruments, working in groups to devise new approaches to collective music making. The classroom becomes a transversal space encompassing rehearsal studio, workshop, and laboratory. Sound synthesis and mapping, networking, construction of custom controllers, interface design, feedback, generative and probabilistic music, live audio analysis and sound processing, mixing, and granular synthesis are covered.
MDC 411/511 | AME 411/511
This is a project-based course that teaches digital signal processing concepts and experimental sound techniques, while exposing students to the latest trends and ongoing problems in the field of sonic interaction design. Weekly readings of fundamental texts offer preparation for making meaningful artistic and research-informed contributions. The course examines the notion of "interactivity" from three different points of view: sonic interaction design, digital performance, and responsive environments.
Digital Culture Capstone I / II
Senior capstone projects in digital culture are interdisciplinary team projects that offer experience in diverse collaborations for solving complex problems, a proficiency widely demanded by employers. Students integrate, extend and apply information, principles, theories and/or methods learned in previous courses while supervised by the instructor.
On Feb. 22, 2019 The Arizona Republic published a front-page exposé on Michael Crow, President of Arizona State University. The associated video includes examples of student work from my sound and hardware design courses.
The Digital Culture content in the inaugural edition of ASU’s DISRUPT magazine (2018) features my work (Windowless), and student work from two of my classes (Hyperinstruments and Advanced Interactive Sound.)
Fall 2017: Synthesis & Expression (AME394)
Sound synthesis examples from students in the Synthesis & Expression seminar.