Primary Teaching Areas
My teaching is interdisciplinary, coalescing around the creative use of emerging technologies in the field of digital media, with a focus on gesture and sound in particular. My classes combine technical training with critical discourse. Likewise, I challenge students engaged in this work to address why it is important, and encourage thinking about potential domain-shifts: for instance, how meditating on the qualities that produce a good musical instrument can be translated to other fields. The exploding interest in gesture in the field of human/computer interaction is one such space. In this way, firsthand performance-practice is discovered to be a vital and eminently translatable form of academic research.
Musical Instrument Design & Performance
I have expertise in all aspects of musical instrument design and production. As an accomplished instrumentalist, I also mentor aspects of stage presence and corporeality.
- OpenSCAD (scripted CAD) and Cura for 3D Printing. While in-house printing is possible, I recommend Sculpteo for small, precision parts and 3DHubs for larger ones.
- Arduino IDE for microcontroller programming. My preferred boards are Adafruit's "Feather" series.
- DipTrace for circuit design and PCB layout. I use Bay Area Circuits for printing.
- I have found FlexPoint flex sensors to be the most reliable. Other excellent part/sensor sources are SparkFun, Adafruit, and Digikey.
- Wekinator and/or MaxMSP for gesture recognition.
- MaxMSP and/or Max4Live for networking, mapping, and media (re)synthesis.
Real-Time Systems and Music Production
I teach real-time performance software and concepts, and major software environments used in music production, although I am in favor of teaching concepts rather than tools. I communicate this in tandem with conceptual and historical introductions to acoustics, reverberation algorithms, compression, synthesis.
- Logic Pro
- Ableton Live | Max4Live
- MaxMSP for real-time systems
- LilyPond for musical notation
Aesthetic Theory & Subjectivity
My training in philosophy and critical theory, and advanced degrees in German studies and political theory, give me a unique perspective on the production of subjectivity in performance, composition, electroacoustic praxis, and instrument building.
- Ambient Aesthetics
- Embodied Cognition
- Gesture Theory
- German Philosophy (esp. Kant, Schopenhauer, Nietzsche, Heidegger, Adorno)
- Post-Digital Aesthetics
- 20th Century Literary & Critical Theory
Sample Lecture & Reviews
Computers and Music | Brown University | "Ambience in the 1990s"